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RE: marker symbols...font kludge



Tom,

No, changing the font file name just by itself will NOT work.

If you are good at editing binary files with a binary-capable text editor
(not WordPad or NotePad ... UltraEdit is a good one, though) and change
all internal occurrences of "Frame5 Font" to "Frame$ Font" including the
double-byte Unicode versions of those text strings, it does work. Obviously
you do this with a copy of the font.

And yes, I did try this and it does work.

        - Dov


At 2/16/2001 04:12 PM, Thomas Neuburger wrote:
>Good info, Dov -- thanks!
>
>Hmmm... maybe it would work to copy the file to a new name (framesymbols.ttf for example) and install *that* in the fonts directory? IWO, give Frame the private font it needs and still make the renamed font file accessible to the user.
>
>I'm not sure fonts can be renamed, though -- maybe they know their own names independent of the name of the file, in which case there would be a name collision.
>
>Hmmm... Sounds like a job for serious and worthless testing.
>
>Or ... screen caps. :)
>
>Tom
>
>
>You wrote:
>
>>The answer is .... drumroll ....
>>
>>it doesn't work!
>>
>>Yes, you can install the "Frame5 Font" into the Windows font directory.
>>That's easy as dragon-drop (or use the "install font" feature of that
>>folder. The font is a TrueType font. And it isn't protected against
>>embedding or otherwise restricted. You can then see the font via the
>>Character Map applet and you can otherwise create text and print with
>>that very limited font is almost any other application, such as Microsoft
>>Office applications.
>>
>>HOWEVER, surprisingly enough, it is inaccessible via FrameMaker. Why?
>>What FrameMaker normally does is to temporarily install that font
>>every time it is executed. Since it is a "private" font, FrameMaker
>>removes it from any font list that it displays assuming that any font
>>named "Frame5 Font" is really useless to the FrameMaker user.
>>
>>How's that for Friday afternoon news?
>>
>>        - Dov
>>
>>
>>At 2/16/2001 12:44 PM, Thomas Neuburger wrote:
>>>Here's a kludge that might work. Warning -- it's fully untested.
>>>
>>>There's a TT font file in fminit called fm5font.ttf. It contains the elements you want as character symbols. On my system, Character Map doesn't see the font, but you might be able to "install" the font in the fonts directory, then read it with Character Map and copy the characters as you would any other.
>>>
>>>Perhaps there's a better way to read this file as characters. I'd be nervous myself about installing this font in a way other than the way Frame expects, just in case there's some buried assumption that will cross you up.
>>>
>>>But if you have a way to un-package that font file, the symbols are in there.
>>>
>>>Or ... use screen caps. :)
>>>
>>>Tom
>>
>>*
>>
>>>>-----Original Message-----
>>>>From: Thomas Neuburger [mailto:thomasn@twelfthnight.com]
>>>>Sent: Friday, February 16, 2001 1:04 PM
>>>>To: framers@FrameUsers.com
>>>>Subject: Re: marker symbols
>>>>
>>>>Hi Rick,
>>>>
>>>>You might be able to kludge it, but I use screen caps. I supposed a Frame
>>>>drawing with two lines of appropriate length and thickness would work also,
>>>>but either way, I didn't see a 'text' alternative. If someone has one,
>>>>please post it.
>>>>
>>>>Best,
>>>>
>>>>Tom Neuburger
>>>>
>>>>Rick Henkel wrote:
>>>>
>>>>>I need to document the T and the upside down T that Frame uses to indicate
>>>>>cross-references and markers. How can I make them? I've checked my Win
>>>>>Character Map, but that didn't help.
>>>>>
>>>>>=============================
>>>>>Rick Henkel
>>>>>rhenkel@channelpoint.com
>>>>>719-482-2761
>>>>>AOL IM henkel33
>  
>
>
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