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Subject: Re: Graphic Formats
From: dhays@xxxxxxxxxxx
Date: Mon, 2 Nov 1998 13:47:01 -0500
Sender: owner-framers@xxxxxxxxx
Tom, I understand what you're saying, however, the files I'm referrring to were scanned at 72dpi and then brought up into an application that supports WMF (as well as other formats) and saved as a WMF. If the original file was not "created" as a vector graphic, but just saved (or, if you will, converted from a raster to WMF), then no matter what you do to it, it remains "low" resolution. You cannot make a vector graphic just by saving it as a WMF/EPS. Hence tracing programs, such as Adobe Streamline, or bringing in a raster graphic to Adobe Illustrator and then manually tracing the original to "create" a new file as a vector image. Dennis Thomas Regner <tom_regner@net.com> on 11/02/98 01:26:28 PM To: Dennis Hays/ALBANY/NOVALIS cc: Subject: Re: Graphic Formats dhays@NOVALIS.COM wrote: > Christa, > > I believe it's important to know the origin of the graphics. In a project I > had, the original images were scanned in and then saved in WMF format. > Although WMF is a vector format and should reproduce well at all > resolutions, since the originals were scanned at 72dpi, there was only so > much material (bits) to work with. I believe there is a conceptual disconnect here. Vector formats are "resolution independent" in that they will scale according to the size you want. Scanning cannot result in a vector format because it generates a file made up of pixels, not vectors, which are mathematical constructs that tell a computer where to draw a line, how thick to make it, and if it should curve or not, be filled with something, and so on. (Not posted to list, but you can quote me if you wish.) Best, -- Tom ** To unsubscribe, send a message to majordomo@omsys.com ** ** with "unsubscribe framers" (no quotes) in the body. **