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Recovering corrupted FrameMaker SGML 5.5.6 files



I have several FrameMaker SGML 5.5.6 files on a Solaris system that have
been corrupted, apparently by the insertion of small amounts of data. 

FrameMaker SGML won't open them. 

Is there a way to force FrameMaker SGML to open these files? Is there a
checksum or some other integrity check that is likely preventing them from
opening? If so, is there a way to bypass that check? 

       Bob Miess 

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