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Subject: Re: Influencing Adobe on FrameMaker [long]
From: Larry Kollar <Larry.Kollar@xxxxxxxxxxx>
Date: Wed, 5 Jul 2000 10:29:23 -0400
In-Reply-To: <3a3cd70f.2285615992@smtp.omsys.com>
Sender: owner-framers@xxxxxxxxx
I realize this is a late response, but wanted to give this the considered answer it deserves. Dan Emory writes: >Bill Hall and Larry Kollar suggest that the answer is to give up on trying >to save FrameMaker, accept XML as the universal iinformation interchange >format, and simply find a suitable replacement for FrameMaker. Well, I didn't say all that, but it's fairly accurate. Let it stand. This assumes that Adobe doesn't have a sudden change of heart and begins actively developing FrameMaker (preferably while soliciting input from the users) -- if this happens, or Adobe simply open-sources Frame, you can bet I'll stop looking for a replacement. >But that doesn't work for companies >that have huge libraries of legacy FrameMaker documents. For such >companies, the costs of reliably converting those unstructured docs to >XML, SGML, or some other format would be prohibitively high. Quick question -- how do documentation departments migrate from Word to Frame today? In my experience, I've migrated from troff to Word and from Word to Frame. You do it one document at a time. When you have slack time (and in my 17 years of technical writing, I can confidently say it happens), writers could determine which documents would be changed during the next release cycle and convert those. >[Frame Version 6.0] is almost >certainly the final release before Adobe puts FrameMaker into maintenance >mode where it will be left to die. After all, the FrameMaker code is >already more than 12 years old, and I'm sure much of it is spaghetti by now. > >The real question, then, is whether it is possible to sustain the viability >of FrameMaker /FM+SGML (and thus maintain most of the installed base) for a >number of years after Adobe abandons it. This is a good point that many people often don't consider -- just because software (or hardware) is abandoned doesn't mean it becomes immediately useless. However, I've heard a lot of mention of glaring, long-term bugs in FrameMaker that have never been fixed, and (if you are correct) will *never* be fixed. You can do wonders with the FDK if you know how, but if the internal engine is buggy you can only work around it at best. How long can we continue to support a dead product in this manner? Eventually, people will find suitable alternatives. However, while you (and many of us) lament the shrinking Unix support, I don't see how third-party developers are going to help with that. Most of the current third-party support is Windows-only, with isolated Mac support. And I can safely say most MacOS and Unix users would rather drop Frame and find a supported product than switch to Windows. The comment about "12-year-old spaghetti code" is rather ironic -- it's a good reason for Adobe to abandon the code! Maybe some of the long-standing bugs we gripe about have stayed around because it's just too hard to rip them out. IMO, there are only three ways that supporting FrameMaker can work, long term: - Adobe sells FrameMaker to a company that wants to keep it viable. This is probably the most likely fate for Frame. I would hope that the new owners would want to preserve -- or even expand -- the cross-platform viability, but it's more likely that the platform base would continue to shrink toward the McDonald's of operating systems. - Adobe opens the source code to FrameMaker. Even this is not a guarantee of viability, as the developer community would have to wade through the spaghetti before being able to do anything significant. - Adobe has a change of heart. About as probable as opening the code. I won't say anything for or against InDesign, since I know little to nothing about it. Larry ** To unsubscribe, send a message to majordomo@omsys.com ** ** with "unsubscribe framers" (no quotes) in the body. **