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To: "Framers (E-mail)" <framers@xxxxxxxxx>
Subject: Debug versus Release mode in Visual C++ and FDK
From: "Mitchell, Sue" <Sue.Mitchell@xxxxxxxxxx>
Date: Thu, 27 Nov 2003 12:43:02 -0500
Sender: owner-framers@xxxxxxxxx
I am hoping that there are some experienced C/C++ programmers out there who can help me ... We have been experiencing some problems using Visual C++ to debug a Structured Application that we are creating to handle the import and export of XML files. If the dll is compiled using debug mode, Frame crashes at one or more memory release points (using either free or one of Frame's build in memory handlers such as F_ApiDeallocateAttributes). If the dll is compiled using release mode it does not. We have now set up our environment to allow us to debug in release mode but that doesn't really deal with the issue of why one mode crashes and the other doesn't. Our concern is that there are in fact memory leaks happening but that in the release mode they are not being caught somehow? Is any of this possible? Thank you for any light you can shed on this matter. Windows XP SP1 Microsoft Visual C++ 6.0 FrameMaker 7.0p578 Sue ------------------------------------ Sue Mitchell Writing Support Specialist Cognos Inc. Ottawa, ON 613.738.1338 x5461 ** To unsubscribe, send a message to majordomo@omsys.com ** ** with "unsubscribe framers" (no quotes) in the body. **