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Debug versus Release mode in Visual C++ and FDK

I am hoping that there are some experienced C/C++ programmers out there who
can help me ...

We have been experiencing some problems using Visual C++ to debug a
Structured Application that we are creating to handle the import and export
of XML files. If the dll is compiled using debug mode, Frame crashes at one
or more memory release points (using either free or one of Frame's build in
memory handlers such as F_ApiDeallocateAttributes). If the dll is compiled
using release mode it does not.

We have now set up our environment to allow us to debug in release mode but
that doesn't really deal with the issue of why one mode crashes and the
other doesn't. Our concern is that there are in fact memory leaks happening
but that in the release mode they are not being caught somehow? Is any of
this possible?

Thank you for any light you can shed on this matter.

Windows XP SP1
Microsoft Visual C++ 6.0
FrameMaker 7.0p578

Sue Mitchell
Writing Support Specialist
Cognos Inc. Ottawa, ON
613.738.1338 x5461

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